

Just to iterate – these new feature are only available in the “New” mode of the game, and players wanting the same challenge that the Wii version brought can select “Original” mode instead. The third and final upgrade is a crash guard, which allows Donkey or Diddy Kong to endure up to two hits before perishing on mine carts or any of the other vehicles the game allows you to jump on to. The second is a green balloon which allows any player who falls to their death to float back up to solid footing (though it is limited to once per level).

The first is an infinite DK barrel, which allows Donkey or Diddy to summon their partner without having to find a DK barrel in the wild. Three new items will be added into the game too. New Mode, however introduces several gameplay changes and items into the mix to make things more accessible for the rookie player.įirst off, Donkey and Diddy Kong will begin each level with one extra heart each, making it harder for them to perish. Original Mode is the same set of rules as the Wii version – sans waggle of course. Given how difficult the game is – the game has also been rebalanced to appeal to those who might be newer to the Donkey Kong franchise or those who just aren’t that good at platforming games.īut don’t fret – this 3D remake will provide “New” and “Original” mode upon selection of your player file. Iwata tonight revealed that the team felt that the way that players weave in and out of the foreground and background of levels seemed like a perfect fit for the three dimensional functionality of the 3DS. Developed by Monster Games, who are largely responsible for ExciteBike and ExciteBots games on the Wii, many wondered what the point of the port might’ve been. One of the more, well, polarising announcements from the last Nintendo Direct was the revelation that Donkey Kong Country Returns would be getting a port with 3D visuals for the Nintendo 3DS as Donkey Kong Country Returns 3D.
